Xlogical

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Snap0.png Xlogical

Xlogical is a mouse based game where you use the mouse to turn the spinners and move the balls around.


Homepage: http://changeling.ixionstudios.com/xlogical/
Package: xlogical
Tested on: Om 2008.8,FDOM


Contents

First level of Xlogical

Overview

Xlogical is a mouse based game where you use the mouse to turn the spinners and move the balls around. Based on the Logical! game that was originally released by Rainbow Arts on the Commodore Amiga computer.

port homepage: http://xlogical.projects.openmoko.org/

Installation

You can use following commands to install this application:

opkg install http://www.opkg.org/packages/xlogical_1.0-8-r0.2_armv4t.opk

Sources

Look introduction how to compile for Freerunner. (bitbake+files).

Playing

Read more in official site.

There are balls and spinners. The goal of the game is to finish all the levels by turning off the glowing light in the middle of every spinner on each level. You can turn spinner by clicking center of it. You can push ball out of spinner by clicking it. The light on the spinners will stop glowing when you manage to fill the slots on the spinners with the right colored marbles. At the beginning of the game this means same colored balls.

As the game progresses, new twists and turns are added to the levels. For example, some levels contain teleporter tiles that will teleport the marbles from the tile to the matching tile somewhere else on the level. See the in game "Help" menu for pictures of the various tiles and more information.

Additions for OpenEmbedded version

  • One-mouse-button-mode
  • New fonts in menus
  • Window size is standard 640x480
  • Game area is for playing only, no games titlebar
  • Level password-system removed -> List of all levels and keep track which are passed (~/.xlogical_passed)
  • new properties: game.noKeyboard -> user doesn't need enter name in highscore asking (uses login name)
  • highscore asking raised little bit (supposing onscreen-keyboard is bottom of screen)
  • clicking the start_tile (where ball coming on stage) brings same menu than pressing ESC
  • Vibrator when spinner is completed
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