Duke Nukem 3D
From Openmoko
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− | Legendary First Person Shooter. | + | {{Languages|Duke Nukem 3D}} |
+ | |||
+ | Legendary First Person Shooter. Rafael Zurita (irc nick: rafa) shared a simple duke nukem 3d port for Neo which can be played using the accelerometer :) | ||
* opkg install http://alasal.be/openmoko/repo/duke3d_0.1.1_armv4t.ipk | * opkg install http://alasal.be/openmoko/repo/duke3d_0.1.1_armv4t.ipk | ||
+ | |||
+ | ^^^ THIS LINK IS BROKEN AND THERE IS NO WAY TO FIND THIS FILE ANYWHERE ON THAT WEBSITE. ^^^ | ||
+ | |||
* [http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html HOWTO] about the package. | * [http://onlinedev.blogspot.com/2008/09/getting-duke-nukem-3d-on-your-neo.html HOWTO] about the package. | ||
* Files: http://fz.hobby-site.org/om/duke-nukem-3d/ | * Files: http://fz.hobby-site.org/om/duke-nukem-3d/ | ||
* Instructions: http://fz.hobby-site.org/om/duke-nukem-3d/readme-openmoko.txt | * Instructions: http://fz.hobby-site.org/om/duke-nukem-3d/readme-openmoko.txt | ||
+ | * Source Code released:http://fz.hobby-site.org/om/duke-nukem-3d/ | ||
* Instructions schematics: http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png | * Instructions schematics: http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png | ||
* Demo: http://www.youtube.com/watch?v=260Kpiqv9_U | * Demo: http://www.youtube.com/watch?v=260Kpiqv9_U | ||
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Note: Game will not run if you don't have accelerometers working properly (check with 'hexdump /dev/input/event2' and 'hexdump /dev/input/event3'. Also make sure PulseAudio isn't running: '/etc/init.d/pulseaudio stop', otherwise it will cause the following error: some people have reported that it will not run resulting in the error 'Unknown multivoc error' even when PulseAudio is not installed - waiting on a workaround. To use game without sound, edit ~/.duke3d/duke3d.cfg and change FXDevice = 0 to FXDevice = 13 under [Sound Setup] | Note: Game will not run if you don't have accelerometers working properly (check with 'hexdump /dev/input/event2' and 'hexdump /dev/input/event3'. Also make sure PulseAudio isn't running: '/etc/init.d/pulseaudio stop', otherwise it will cause the following error: some people have reported that it will not run resulting in the error 'Unknown multivoc error' even when PulseAudio is not installed - waiting on a workaround. To use game without sound, edit ~/.duke3d/duke3d.cfg and change FXDevice = 0 to FXDevice = 13 under [Sound Setup] | ||
− | Charles-Henri's version: | + | [[User:Chgros|Charles-Henri]]'s version: |
− | * http://charles-henri.org/duke3d | + | * http://charles-henri.org/duke3d_1.0-r2_armv4t.opk |
+ | * http://charles-henri.org/duke3d-source.tar.gz | ||
* http://charles-henri.org/Xglamo | * http://charles-henri.org/Xglamo | ||
− | |||
The buttons are: | The buttons are: | ||
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In y/n menus, click "open" to accept / "escape" to cancel. | In y/n menus, click "open" to accept / "escape" to cancel. | ||
Saving / loading should work; to save, select a slot, use jump, prev weapon or next weapon to add a dummy name, then press accept. | Saving / loading should work; to save, select a slot, use jump, prev weapon or next weapon to add a dummy name, then press accept. | ||
+ | |||
+ | The Xglamo binary fixes [http://docs.openmoko.org/trac/ticket/1244 this bug]. | ||
<onlyinclude> | <onlyinclude> | ||
{{ApplicationBox| | {{ApplicationBox| | ||
− | + | Name=[[Duke Nukem 3D]]| | |
− | + | Screenshot=Duke3d-openmoko.png| | |
− | + | Description=Legendary First Person Shooter.| | |
− | + | Homepage=http://maemo.org/downloads/product/OS2008/duke3d/| | |
− | + | TestedOn=| | |
− | + | PackageName= | |
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
+ | |||
+ | |||
+ | = FAQ/Questions = | ||
+ | |||
+ | Is the game data DFSG free? | ||
+ | Answer: The data with the game is the shareware demo level. | ||
+ | |||
+ | I got the following error: ERROR: Cannot satisfy the following dependencies for duke3d: libsdl-ttf | ||
+ | Where is that lib? I haven't found it. | ||
+ | Answer: ask at the proper openmoko.org mailing list | ||
+ | |||
+ | Use the community mailing list or opkg.org to ask. | ||
[[Category:Gaming]] | [[Category:Gaming]] |
Latest revision as of 23:10, 5 March 2010
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Legendary First Person Shooter. Rafael Zurita (irc nick: rafa) shared a simple duke nukem 3d port for Neo which can be played using the accelerometer :)
^^^ THIS LINK IS BROKEN AND THERE IS NO WAY TO FIND THIS FILE ANYWHERE ON THAT WEBSITE. ^^^
- HOWTO about the package.
- Files: http://fz.hobby-site.org/om/duke-nukem-3d/
- Instructions: http://fz.hobby-site.org/om/duke-nukem-3d/readme-openmoko.txt
- Source Code released:http://fz.hobby-site.org/om/duke-nukem-3d/
- Instructions schematics: http://fz.hobby-site.org/om/duke-nukem-3d/how-to-play-duke.png
- Demo: http://www.youtube.com/watch?v=260Kpiqv9_U
Note: Game will not run if you don't have accelerometers working properly (check with 'hexdump /dev/input/event2' and 'hexdump /dev/input/event3'. Also make sure PulseAudio isn't running: '/etc/init.d/pulseaudio stop', otherwise it will cause the following error: some people have reported that it will not run resulting in the error 'Unknown multivoc error' even when PulseAudio is not installed - waiting on a workaround. To use game without sound, edit ~/.duke3d/duke3d.cfg and change FXDevice = 0 to FXDevice = 13 under [Sound Setup]
Charles-Henri's version:
- http://charles-henri.org/duke3d_1.0-r2_armv4t.opk
- http://charles-henri.org/duke3d-source.tar.gz
- http://charles-henri.org/Xglamo
The buttons are:
jump escape prev weapon next weapon open/accept fire
In menus, click to the left to go back. In y/n menus, click "open" to accept / "escape" to cancel. Saving / loading should work; to save, select a slot, use jump, prev weapon or next weapon to add a dummy name, then press accept.
The Xglamo binary fixes this bug.
Duke Nukem 3D
Legendary First Person Shooter.
|
[edit] FAQ/Questions
Is the game data DFSG free? Answer: The data with the game is the shareware demo level.
I got the following error: ERROR: Cannot satisfy the following dependencies for duke3d: libsdl-ttf Where is that lib? I haven't found it. Answer: ask at the proper openmoko.org mailing list
Use the community mailing list or opkg.org to ask.