Applications
From Openmoko
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Although [[OpenMoko]] is designed for smartphones that use a stylus, it would be foolish to expect people to only operate their handsets with stylus. For this reason, some core phone-related applications will be developed with finger (as opposed to stylus navigation) in mind. | Although [[OpenMoko]] is designed for smartphones that use a stylus, it would be foolish to expect people to only operate their handsets with stylus. For this reason, some core phone-related applications will be developed with finger (as opposed to stylus navigation) in mind. | ||
− | {{note| Applications listed on this page are listing in order of priority. | + | {{note| Applications listed on this page are listing in order of priority and by phase. 1st phase is for January. 2nd phase is more long term...when we are ready for mass market appeal.}} |
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==Finger-Based Applications == | ==Finger-Based Applications == | ||
− | + | ||
− | === | + | === 1st Phase === |
− | * | + | * [[Dialer]] |
− | * | + | * [[Main Menu]] |
− | * | + | * [[Music Player]] |
− | * | + | * [[History]] |
+ | |||
+ | === 2nd Phase === | ||
* [[Clocks]] | * [[Clocks]] | ||
* [[GPS Navigation]] | * [[GPS Navigation]] | ||
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* [[Unit Converter]] | * [[Unit Converter]] | ||
* [[Game]] | * [[Game]] | ||
− | |||
− | |||
* [[Guitar Tuning]] | * [[Guitar Tuning]] | ||
* [[Code Memo]] | * [[Code Memo]] | ||
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* [[Web Browser]] | * [[Web Browser]] | ||
* [[Reader]] | * [[Reader]] | ||
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− | |||
* [[System Info]] | * [[System Info]] | ||
Revision as of 09:56, 18 November 2006
Contents |
Overview
Although OpenMoko is designed for smartphones that use a stylus, it would be foolish to expect people to only operate their handsets with stylus. For this reason, some core phone-related applications will be developed with finger (as opposed to stylus navigation) in mind.
NOTE: Applications listed on this page are listing in order of priority and by phase. 1st phase is for January. 2nd phase is more long term...when we are ready for mass market appeal. |
General Principles
- All modifications are saved instantenously, there should never be a save command
- Make sure users can't make interface operation errors, or that the effects are easily reversible, instead of just notifying them us the potential consequences of their actions.
- When you open a document you should be returned to the place where you were working when you last closed or save it (this is our concepts of sessions).
- Label buttons with adjectives, which describe the state of the object affected
- Designers should seek an efficient monotonous solution to gain benefits, including ease of learning, simplicity of implementation, minimization of documentation, and lowered maintenance costs.
- Whenever you find yourself specifying an error message, please stop; then redesign the interface so that the condition that generated the error message doesn't arise.
- Is the user gets no utility from a process, there is no reason to tell them that it is happening.
NOTE: Innovation usually happens at the bottom. What we need to do is provide consistent ways to develop and deploy appliations. |
Finger-Based Applications
1st Phase
2nd Phase
Stylus-Based Applications
1st Phase
- Top Panel
- Footer
- Contacts
- Messages
- Application Manager
- Today
- Feed Reader
- Calendar
- Preferences
- Help Viewer
2nd Phase
- Search
- Media Player (Full)
- Sketchbook
- Picture Viewer
- File Browser
- Terminal
- IM
- Web Browser
- Reader
- System Info
Panel Applications
Panel Applications are individual executables residing in the Top Panel. They're usually indicating a status and offer a pop-up menu. We are not yet sure whether there is enough screen real estate for this huge number of panel applications.
Required
- GSM & GPRS Connection Status
- GPS Connection Status
- Battery Monitor
- Clock
- Bluetooth Connection Status
- USB Connection Status