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Legendary First Person Shooter. Rafa shared a simple duke nukem 3d port for Neo which can be played using the accelerometer :)
Note: Game will not run if you don't have accelerometers working properly (check with 'hexdump /dev/input/event2' and 'hexdump /dev/input/event3'. Also make sure PulseAudio isn't running: '/etc/init.d/pulseaudio stop', otherwise it will cause the following error: some people have reported that it will not run resulting in the error 'Unknown multivoc error' even when PulseAudio is not installed - waiting on a workaround. To use game without sound, edit ~/.duke3d/duke3d.cfg and change FXDevice = 0 to FXDevice = 13 under [Sound Setup]
Charles-Henri's version:
The buttons are:
jump escape prev weapon next weapon open/accept fire
In menus, click to the left to go back. In y/n menus, click "open" to accept / "escape" to cancel. Saving / loading should work; to save, select a slot, use jump, prev weapon or next weapon to add a dummy name, then press accept.
The Xglamo binary fixes this bug.
Duke Nukem 3D
Legendary First Person Shooter.
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Sergiomtz.losa and Lindi: Don't use the wiki to ask!
Is the game data DFSG free? Answer: The data with the game is the shareware demo level.
I got the following error: ERROR: Cannot satisfy the following dependencies for duke3d: libsdl-ttf Where is that lib? I haven't found it. Answer: ask at the proper openmoko.org mailing list
Use the community mailing list or opkg.org to ask.