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Comments and questions are welcome
TODO: add some theory.
Questions:
I have seen that there is a new part type: TABLE, maybe this can help ?
Functions I dig out of the edje source:
numargs(); getarg(arg, index=0); setarg(arg, index=0, value); Float:atof(string[]); Float:fract(Float:value); round(Float:value, Float_Round_Method:method=ROUND); Float:sqrt(Float:value); Float:pow(Float:value, Float:exponent); Float:log(Float:value, Float:base=10.0); Float:sin(Float:value, Float_Angle_Mode:mode=RADIAN); Float:cos(Float:value, Float_Angle_Mode:mode=RADIAN); Float:tan(Float:value, Float_Angle_Mode:mode=RADIAN); Float:abs(Float:value); atoi(str[]); fnmatch(glob[], str[]); strcmp(str1[], str2[]); strncmp(str1[], str2[]); strcpy(dst[], src[]); strncpy(dst[], src[], n); strlen(str[]); strcat(dst[], src[]); strncat(dst[], src[], n); strprep(dst[], src[]); strnprep(dst[], src[], n); strcut(dst[], str[], n, n2); snprintf(dst[], dstn, fmt[], ...); strstr(str[], ndl[]); strchr(str[], ch[]); strrchr(str[], ch[]); rand(); Float:randf(); Float:seconds(); date(&year, &month, &day, &yearday, &weekday, &hr, &min, &Float:sec); get_int(id) set_int(id, v) Float:get_float (id) set_float(id, Float:v) get_strlen(id) get_str(id, dst[], maxlen) set_str(id, str[]) timer(Float:in, fname[], val) cancel_timer(id) anim(Float:len, fname[], val) cancel_anim(id) emit(sig[], src[]) set_state(part_id, state[], Float:state_val) set_tween_state(part_id, Float:tween, state1[], Float:state1_val, state2[], Float:state2_val) run_program(program_id) Direction:get_drag_dir(part_id) get_drag(part_id, &Float:dx, &Float:&dy) set_drag(part_id, Float:dx, Float:dy) get_drag_size(part_id, &Float:dx, &Float:&dy) set_drag_size(part_id, Float:dx, Float:dy) set_text(part_id, str[]) get_text(part_id, dst[], maxlen) get_min_size(w, h) get_max_size(w, h) set_color_class(class[], r, g, b, a) get_color_class(class[], &r, &g, &b, &a) set_text_class(class[], font[], Float:size) get_text_class(class[], font[], &Float:size) get_drag_step(part_id, &Float:dx, &Float:&dy) set_drag_step(part_id, Float:dx, Float:dy) get_drag_page(part_id, &Float:dx, &Float:&dy) set_drag_page(part_id, Float:dx, Float:dy) get_geometry(part_id, &Float:x, &Float:y, &Float:w, &Float:h) get_mouse(&x, &y) stop_program(program_id) stop_programs_on(part_id) set_min_size(w, h) set_max_size(w, h) send_message(Msg_Type:type, id, ...) count(id) remove(id, n) append_int(id, v) prepend_int(id, v) insert_int(id, n, v) replace_int(id, n, v) fetch_int(id, n) append_str(id, str[]) prepend_str(id, str[]) insert_str(id, n, str[]) replace_str(id, n, str[]) fetch_str(id, n, dst[], maxlen) append_float(id, Float:v) prepend_float(id, Float:v) insert_float(id, n, Float:v) replace_float(id, n, Float:v) Float:fetch_float(id, n) custom_state(part_id, state[], Float:state_val = 0.0) set_state_val(part_id, State_Param:param, ...) get_state_val(part_id, State_Param:param, ...) Supported parameters: align[Float:x, Float:y] min[w, h] max[w, h] step[x,y] aspect[Float:min, Float:max] color[r,g,b,a] color2[r,g,b,a] color3[r,g,b,a] aspect_preference rel1[relx,rely] rel1[part_id,part_id] rel1[offx,offy] rel2[relx,relyr] rel2[part_id,part_id] rel2[offx,offy] image[image_id] <- all images have an Id not name in the edje border[l,r,t,b] fill[smooth] fill[pos_relx,pos_rely,pos_offx,pos_offy] fill[sz_relx,sz_rely,sz_offx,sz_offy] color_class text[text] text[text_class] text[font] text[size] text[style] text[fit_x,fit_y] text[min_x,min_y] text[align_x,align_y] visible ** part_id and program_id need to be able to be "found" from strings get_drag_count(part_id, &Float:dx, &Float:&dy) set_drag_count(part_id, Float:dx, Float:dy) set_drag_confine(part_id, confine_part_id) get_size(&w, &h); resize_request(w, h) get_mouse_buttons() //set_type(part_id, Type:type) //set_effect(part_id, Effect:fx) set_mouse_events(part_id, ev) get_mouse_events(part_id) set_repeat_events(part_id, rep) get_repeat_events(part_id) set_clip(part_id, clip_part_id) get_clip(part_id) part_swallow(part_id, group_name)
It possible todo this with edje_editor but I didn't found attribute yet.
When setting the fullscreen attribute on the evas canvas the canvas will occupy the complete screen.