Talk:Smedia Glamo 3362

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Line 5: Line 5:
  
  
xlib: 32x32 tiles -> 12-13 FPS
+
xlib: 32x32 tiles -> 12-13 FPS (300 blits)
       128x160 tiles -> 35 FPS
+
       128x160 tiles -> 35 FPS (15 blits)
  
 
You can try it for xlib. Scale bg.png up an down. You will notice the difference.
 
You can try it for xlib. Scale bg.png up an down. You will notice the difference.

Revision as of 22:13, 27 July 2010

Blitting with hardware acceleration is only supported in xlib NOT in SDL. The Size of the tiles should be big. I used 128x160 in a 640x480 resolution. Speed tests:

SDL: 32x32 tiles -> 13 FPS

     128x160 tiles -> 3 FPS


xlib: 32x32 tiles -> 12-13 FPS (300 blits)

     128x160 tiles -> 35 FPS (15 blits)

You can try it for xlib. Scale bg.png up an down. You will notice the difference. oblit is the SDL blit, xblit is the xlib blit. Link to source: [1]


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Blitting with hardware acceleration is only supported in xlib NOT in SDL. The Size of the tiles should be big. I used 128x160 in a 640x480 resolution. Speed tests:

SDL: 32x32 tiles -> 13 FPS

     128x160 tiles -> 3 FPS


xlib: 32x32 tiles -> 12-13 FPS (300 blits)

     128x160 tiles -> 35 FPS (15 blits)

You can try it for xlib. Scale bg.png up an down. You will notice the difference. oblit is the SDL blit, xblit is the xlib blit. Link to source: [1]