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This article is a place to collect various thoughts about the future of the OpenMoko software platform.
Our goal should be a completely painless setup for somebody wanted to develop using OpenMoko
No extra configuration required (allowed ;)
People like to see plugins for
Glade code generation is deprectated, so we don't want to use it. The Gtk+ powers told me that the plan is to have gtk 2.12 (out early 2007) with support for GtkBuilder, a libglade derivative which breaks a bit the XML definition in order to support all the new widgets and properties; as soon as it's in the other ui builders will add support for this format. See also the relevant bug entry
Infrastructure for developers w/
In the future there could be complete, unofficial "product images" that are created by the community, for example maybe one that incorporates only free software (in the GNU or OSI sense). Or images build with a particular niche market in mind -- a student for example.
I'd like to see U-Boot being enhanced to support a boot menu that allows to boot a complete image from the MMC. This way we have a simple way for part-time developers (aka people actually _using_ their phone or people not having a seperate phone for development) to experiment with new OpenMoko releases or custom images.
It would be really neat to be able to print over either bluetooth or USB. I could imagine wanted to print:
Cups contains a bluetooth printing backend, so (in theory) once you have your data in postscript format, you could hand it to cups and it'll do the rest. In practice, it depends on
NOTE: GTK+'s printing support seems to be very immature in 2.6 (which we need to use for some time). Gtk+ 2.10 contains much better printing support -- once we can use this, it should be more easy. |
There's always the possibility to render postscript ourselves, but this is not a piece of cake -- in general, printing is much harder than one would imagine.
Further details:
The Access group is probably coming out with their Linux platform any time soon. One of the components is a PalmOS emulator which I'd like to see working on OpenMoko as well. There are literally millions of PalmOS apps.
After reading something about too much features in mobile phones I thought about the following. It would be nice to have the possibility to choose from several profiles when starting the phone the first time. Every user profile is defined for special kinds of user behaviour. Let me define some example profiles:
etc. In addition the user should be able to create his own profiles. The advantage is that the user gets not frustrated by thousands of menues. What do you think about such a feature?
Python bindings seem to be a commonly requested feature.
User:Mickey says, "They are kind of usable on the Nokia 770, but it's at the lower end of being bearable. We should keep this in mind -- Gtk+ already comes with Python Bindings, so we "just" would need to wrap libmoko*. I would prefer to leave this to the community do though, since it doesn't make sense to start wrapping the API until we have a stable API -- and I can imagine it will take us a couple of months after going open until we can start with stabilizing the libmoko API."
There is a whole skilled C++ community coming from the Qtopia and Opie projects. If we would consider basing OpenMoko C++ Bindings on Gtkmm, then we could drag these guys in.
Another popular language
The Trolltech folks have a great widget library. I'd like to interface OpenMoko with Qt4, so that we can write Qt4 applications for the phone which don't look alienated.
The Maemo folks have created a successful standard for Webpad applications. I'd like to have a set of MaemoMoko and MokoMaemo wrapper classes that allow me add support for running OpenMoko applications on Maemo and vice versa. Perhaps we can get help from the Nokia OSS folks for that.
wxWidgets is a cross-platform application framework that's very popular (I'd say, #3 after Qt and Gtk+). On Linux, wxWidgets uses Gtk+ to implement the widgets. It shouldn't be hard to add support for the additional OpenMoko classes to wxWidgets hence supporting the native OpenMoko look and feel for wxWidgets applications.
SDL is _the_ game developer library. There are tons of SDL games out there. We should add OpenMoko support into SDL.